chaoslys01
Nouveau membre
Bonjour, j'ai acheté sur steam il y a quelques jour le jeu "Deep Rock Galactic" malheureusement je rencontre quelques soucis, en effet mon jeu ne cesse de planter et je n'arrive pas à trouver de solution.
Voici mon pc:
Et voici le message d'erreur qui s'affiche
LoginId:4d792fe34207f3254d94b795adba3b6f
LowLevelFatalError [File:C:\Perforce\UnrealEngine\Main\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
FSD_Win64_Shipping!FDebug::AssertFailed() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
FSD_Win64_Shipping!TerminateOnDeviceRemoved() [c:\perforce\unrealengine\main\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:195]
FSD_Win64_Shipping!VerifyD3D11Result() [c:\perforce\unrealengine\main\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
FSD_Win64_Shipping!FD3D11DynamicRHI::RHIMapStagingSurface() [c:\perforce\unrealengine\main\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:1116]
FSD_Win64_Shipping!FHZBOcclusionTester::MapResults() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\sceneocclusion.cpp:702]
FSD_Win64_Shipping!OcclusionCull() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenevisibility.cpp:1301]
FSD_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenevisibility.cpp:2586]
FSD_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenevisibility.cpp:2875]
FSD_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:579]
FSD_Win64_Shipping!RenderViewFamily_RenderThread() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenerendering.cpp:2085]
FSD_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`19'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [c:\perforce\unrealengine\main\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
FSD_Win64_Shipping!FNamedTaskThread:rocessTasksNamedThread() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\async\taskgraph.cpp:610]
FSD_Win64_Shipping!FNamedTaskThread:rocessTasksUntilQuit() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\async\taskgraph.cpp:560]
FSD_Win64_Shipping!RenderingThreadMain() [c:\perforce\unrealengine\main\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
FSD_Win64_Shipping!FRenderingThread::Run() [c:\perforce\unrealengine\main\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
FSD_Win64_Shipping!FRunnableThreadWin::Run() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
J'ai tous les fichiers, drivers etc ... à jour, pas de malwares, ni de virus, j'ai vérifié l'intégrité des fichiers du jeu c'est clean, j'ai vérifié aussi la température du GPU elle est nickel, bref je désespère de ne rien trouver du coup j'aurais peut_être une chance ici
Cordialement.
Voici mon pc:
Vous devez être connecté pour voir les liens.
Et voici le message d'erreur qui s'affiche
LoginId:4d792fe34207f3254d94b795adba3b6f
LowLevelFatalError [File:C:\Perforce\UnrealEngine\Main\Engine\Source\Runtime\Windows\D3D11RHI\Private\D3D11Util.cpp] [Line: 182] Unreal Engine is exiting due to D3D device being lost. (Error: 0x887A0006 - 'HUNG')
FSD_Win64_Shipping!FDebug::AssertFailed() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\misc\assertionmacros.cpp:414]
FSD_Win64_Shipping!TerminateOnDeviceRemoved() [c:\perforce\unrealengine\main\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:195]
FSD_Win64_Shipping!VerifyD3D11Result() [c:\perforce\unrealengine\main\engine\source\runtime\windows\d3d11rhi\private\d3d11util.cpp:231]
FSD_Win64_Shipping!FD3D11DynamicRHI::RHIMapStagingSurface() [c:\perforce\unrealengine\main\engine\source\runtime\windows\d3d11rhi\private\d3d11rendertarget.cpp:1116]
FSD_Win64_Shipping!FHZBOcclusionTester::MapResults() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\sceneocclusion.cpp:702]
FSD_Win64_Shipping!OcclusionCull() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenevisibility.cpp:1301]
FSD_Win64_Shipping!FSceneRenderer::ComputeViewVisibility() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenevisibility.cpp:2586]
FSD_Win64_Shipping!FDeferredShadingSceneRenderer::InitViews() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenevisibility.cpp:2875]
FSD_Win64_Shipping!FDeferredShadingSceneRenderer::Render() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\deferredshadingrenderer.cpp:579]
FSD_Win64_Shipping!RenderViewFamily_RenderThread() [c:\perforce\unrealengine\main\engine\source\runtime\renderer\private\scenerendering.cpp:2085]
FSD_Win64_Shipping!TGraphTask<`FRendererModule::BeginRenderingViewFamily'::`19'::EURCMacro_FDrawSceneCommand>::ExecuteTask() [c:\perforce\unrealengine\main\engine\source\runtime\core\public\async\taskgraphinterfaces.h:784]
FSD_Win64_Shipping!FNamedTaskThread:rocessTasksNamedThread() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\async\taskgraph.cpp:610]
FSD_Win64_Shipping!FNamedTaskThread:rocessTasksUntilQuit() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\async\taskgraph.cpp:560]
FSD_Win64_Shipping!RenderingThreadMain() [c:\perforce\unrealengine\main\engine\source\runtime\rendercore\private\renderingthread.cpp:327]
FSD_Win64_Shipping!FRenderingThread::Run() [c:\perforce\unrealengine\main\engine\source\runtime\rendercore\private\renderingthread.cpp:461]
FSD_Win64_Shipping!FRunnableThreadWin::Run() [c:\perforce\unrealengine\main\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:76]
J'ai tous les fichiers, drivers etc ... à jour, pas de malwares, ni de virus, j'ai vérifié l'intégrité des fichiers du jeu c'est clean, j'ai vérifié aussi la température du GPU elle est nickel, bref je désespère de ne rien trouver du coup j'aurais peut_être une chance ici
Cordialement.