[citation=5765,1][nom]_2K_ a écrit[/nom]Un 2° patch sera bientot disponible
The second patch will address,among other things, the items listed below.
* Increased RCI Demand Max (allowing the largest structures to build easier) This is better known as the Stage 8 bug
* Fixed airport queries to report efficiency
* Fixed landfills to combine easier if drawn adjacent to each other. Still problematical if drawn between two landfills, so add them one at a time.
* Traffic optimizations in looking for destinations (no longer counts same entry as valid destination, speed improvements in searching)
* Neighbor deal fixes (escalating rates, canceling during suspension, canceling during obliteration)
* Fix for fires starting with missile silo while game was paused, also should help stop fires starting from other special effects while game is paused
* Fix for powerline occupant leaks which were causing corruption to saved games and possible crashes
* Tax fields in budget can now be entered directly in addition to using the spinners
* Enabled the commercial rewards: convention center & stock market to show up in commercial only cities
* Dispatch fixes for when graphics settings are altered between saves
* Fixed broken links to budget in multi-neighbor deal messages
* Fixed cost escalation to network tiles after drawing bridges/tunnels
* Changed view switching for underground so that it only goes there upon selecting the pipe tool (thus, reducing the amount of art swaps which are a bit slow)
* Fixes for automata (less getting stuck in intersections, better synching of lights, better stopping for trains)
* [g]Auto zoom change toggle [/g](helps reduce zoom changing in larger cities)
* Added support for crash report generator (if the user has such an applet present)
* [g]Control-Alt-S does quick save [/g](no thumbnail update so its quite a bit faster for those large cities)
* Control-Alt-Shift-X also brings up cheat panel as stated in the strategy guide
* Lowered 'hotspot' effect for fires, should result in less fires breaking out
* Lowered frequency of busses in large cities
* [g]Fixed Life Expectancy [/g]bug that would cause values to drop to zero
* Fixed commuting bugs related to highways and double counting on subways
* Fixed twitching for left hand turning vehicles
* Fixed graph (jobs & population) with multiple occupants types to toggle each type or hover query
* Fixed art for the heavy truck (industrial prop) rendered with 8 bit alpha instead of 1 bit giving it a large blocky black background
* Fixed neighbor deal status on rail query
* Added garbage from neighbor deals to garbage graph
* Fixed Highway connections for neighboring cities
* Fix for airports and seaports initially showing up distressed
* Incorporated a check to determine if anti-alising should be enabled or not depending upon the hardware configuration
* Alphabetized region names in the UI
* Fix for bad lot texture on a high wealth residential buildings and a with wealth commercial building
* Fix for a connection-related Neighbor Deal bug with water
* Change neighbor deal to allow deals to continue for a short period of time even if the buying city runs out of money. This fixes the "neighbor deal cancelled to quickly" issue.
* Add a desirability threshold to prevent abandonment if lots have high desirability
Perso, je l'ai désinstallé en attendant un patch miracle.
Devoir attendre 45-60sec à chaque changement de région est assez pénible dès que l'on dispose de plusieurs ville est assez difficile à supporter surtout avec le mode asynchrone de gestion du temps
[/citation]
Euh... Could you translate it in French please ?
t1cable:
Ce serai quand même génial le jour ou un jeu serai tellement parfait qu'il aurai pas besoin de patch et toutes conneries à rajouter... [:sisicaivrai] Je sais je rêve mais ce serai cool...